iPhone 3D Samples

These are the samples for the book iPhone 3D Programming: Developing Graphical Applications with OpenGL ES.

August 2010

You can get the source code to an individual sample by clicking its screenshot below. You can also download a monolithic zip file.

Chapter 1: Quick Start Guide
Chapter 2: Math and Metaphors
Chapter 3: Vertices and Touch Points
Chapter 4: Adding Depth and Realism
Chapter 5: Textures and Image Capture
Chapter 6: Blending and Augmented Reality
Chapter 7: Sprites and Text
Chapter 8: Advanced Lighting and Texturing
Chapter 9: Optimizing



HelloArrow




HelloCone




TouchCone




WireframeSkeleton




ModelViewer.SimpleWireframe




ModelViewer.VertexLighting




ModelViewer.PixelLighting




ModelViewer.ToonLighting




ModelViewer.FancyWireframe




ModelViewer.ObjViewer




ModelViewer.Textured




TextureFilters




TextureFormats




CameraTexture




TextureAlpha




Trefoil.Stencil




Trefoil.FakeStencil




Trefoil.Antialiasing




Trefoil.Jitter




AaLines




Holodeck.Clouds




Holodeck.Camera




Klein.Fps




Haiku




DistanceField




SpriteSheet




CocoaMix




SpringyStars




Klein.Bumpy




Klein.Cubemap




CrudeBloom




GaussianBloom




VertexSkinning