iPhone 3D Samples
These are the samples for the book
iPhone 3D Programming: Developing Graphical Applications with OpenGL ES.
August 2010
- Updated Base SDK to 4.0
- Added WireframeSkeleton project
- Added CocoaMix project
You can get the source code to an individual sample by clicking its screenshot below.
You can also
download a monolithic zip file.
Chapter 1: Quick Start Guide
Chapter 2: Math and Metaphors
Chapter 3: Vertices and Touch Points
Chapter 4: Adding Depth and Realism
Chapter 5: Textures and Image Capture
Chapter 6: Blending and Augmented Reality
Chapter 7: Sprites and Text
Chapter 8: Advanced Lighting and Texturing
Chapter 9: Optimizing
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HelloArrow
HelloCone
TouchCone
WireframeSkeleton
ModelViewer.SimpleWireframe
ModelViewer.VertexLighting
ModelViewer.PixelLighting
ModelViewer.ToonLighting
ModelViewer.FancyWireframe
ModelViewer.ObjViewer
ModelViewer.Textured
TextureFilters
TextureFormats
CameraTexture
TextureAlpha
Trefoil.Stencil
Trefoil.FakeStencil
Trefoil.Antialiasing
Trefoil.Jitter
AaLines
Holodeck.Clouds
Holodeck.Camera
Klein.Fps
Haiku
DistanceField
SpriteSheet
CocoaMix
SpringyStars
Klein.Bumpy
Klein.Cubemap
CrudeBloom
GaussianBloom
VertexSkinning